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Digital Humanities

The advance of digital technologies has added a variety of methods and possibilities to the humanities research and communication toolbox, from digital edition- and archive-making to computational and spatial research, to blogging and collaborative publication. This webpage is designed to broadly introduce digital forms of work in the humanities and resources for undertaking such projects at the University of Florida.

UF Digital Humanities Working Group (DHWG)

man walking in front of street artAll UF faculty, staff, and graduate students are invited to join the DHWG, a group of scholars who meet to monthly to discuss current topics and projects in the digital humanities.  The DHWG is co-convened by Sophia K. Acord (Center for the Humanities and the Public Sphere), Laurie Taylor (George A. Smathers Libraries), and Dhanashree Thorat (Dept. of English). The DHWG also works to plan the annual Digital  Humanities Day, which is held in April on the first reading day of the spring semester. To view membership, meeting agendas, Digital Humanities Day proceedings, and other materials, please see the Digital Humanities collection and archive.

To stay informed about DHWG meetings and digital humanities work at UF, subscribe to  the Digital-Humanities-L listserv (opens in new tab).

DHWG members are also encouraged to attend the annual THATCamp Florida, organized by the University of Central Florida each spring.

Funding Opportunities in the Digital Humanities

View the list of faculty and graduate student funding opportunities for supporting digital humanities projects.

UF Resources and Collaborators for Digital Projects

Digital humanities projects are frequently collaborative in nature, often involving a team of subject specialists (from humanities disciplines) together with  faculty and staff from the information, computer, and library sciences. Graduate and undergraduate students in the humanities discipline (who may have specific training in digital tools and applications) can play important mediating roles in these projects while also cultivating research and career skills. As described below, there are a variety of UF faculty and facilities interested in such collaborative endeavors. Details on student training opportunities and certificate programs are included where available.

Online Communities and Resources in the Digital Humanities

Before reading below, we advise browsing the guide to Getting Started in the Digital Humanities by Lisa Spiro, director of NITLE Labs (14 October 2011).

Training and Workshops in the Digital Humanities

Associations, Societies, and Centers in the Digital Humanities

Peer Review and Publication: Guidelines for Evaluating Alternative Scholarly Products

Recognized journals in the digital humanities include:

Some forms of digital humanities scholarship may not fit into established publication genres. Nonetheless, the significant scholarly investments in these products can be recognized and credited through appropriate forms of peer review as explored below:

Digital Databases and Archives

The growing online availability of full-text primary and secondary sources creates new and different opportunities for working with archival sources. Below is a (by no means comprehensive) list of useful digital archives and databases in the humanities.

The readings below examine the construction, use, and impact of digital archives such as those listed above:

Recommended Reading: Projects and Bibliography in the Digital Humanities

In no particular order, the examples below provide some indication of the diversity of digital tools and products across the humanities.

  • The application of geospatial analysis tools, such as Geographic Information Systems (GIS), for reconstructing and studying the spatial dimensions of historic sites and movements gives life to projects including Aquae Urbis Romae (The Waters of the City of Rome, at UVA)Mapping the Republic of Letters at Stanford University,  ORBIS (The Stanford Geospatial Network Model of the Roman World), activities at the Spatial History Project (at Stanford University), and the UCLA-based Hypercities Project.
    • 3D modeling technologies allow scholars to recreate ancient/historic structures and artifacts for closer study, as seen in Rome Reborn (UVA) and UF’s own Digital Epigraphy Toolbox (opens in new tab).
    • Large marked-up corpora of digital texts, images, and sounds, such as Early English Books Online (opens in new tab) and the Perseus Digital Library, enable scholars to use computational tools to ask and answer questions related to the evolution of  topics over time.
    • Innovative curated archives can be deployed to develop multimedia scholarly narratives, as seen in the Valley of the Shadow: Two Communities in the American Civil War (UVA), Music in the Afghan North (by Mark Slobin, Wesleyan), or UF’s own Haiti: An Island Luminous.
    • Collaborative online scholarly editions blur the boundaries between edition-making, translation, and archives, such as The Complete Writings and Pictures of Dante Gabriel RossettiChopin’s First Editions Online, and the Electronic Enlightenment (Oxford).
    • Authoritative data repositories provide for the peer review and preservation of primary data in a variety of forms, including OpenContext for archaeological data (Alexandria Archive Institute) and the EVIA Digital Archive for ethnomusicological field video (IU).
    • New software tools can facilitate working with online sources, such as the free reference manager Zotero and online exhibitions development tool Omeka, both developed by the Center for History and New Media (GMU). Other software tools can construct virtual collaboration environments for the study of humanities texts and artifacts, such as TextGrid (opens in new tab).
    • Disciplinary hubs online can create a centralized space for sharing and reviewing primary and secondary sources, such as NINES (Networked Infrastructure for Nineteenth-Century Electronic Scholarship), or creating discussion in online communities (such as On the Human).
    • Crowdsourced initiatives that bridge Google Earth and digital resources to build libraries of knowledge, as in the Pleiades Project.
    • Public-oriented websites can provide a place to disseminate refereed scholarship and activities to a wider audience, as seen in the Far-flung Families in Film Project (Royal Holloway), or act as virtual resources for information on a particular place or culture (e.g., VICOS, Peru: A Virtual Tour, Cornell University).

The readings and reports below explore the impact of various digital tools and technologies on research and knowledge production in the humanities.

The Center for the Humanities and the Public Sphere would be grateful for any information regarding additional links we should add to this section. Please email us with updates.